
Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State. The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy). Multiple hot-joining bugs fixed in Pitboss. Some multiplayer notifications will not expire until the player has network connected to the game. Some multiplayer notifications can now expire at the end of the next turn. A player's name in the staging room chat panel no longer swaps if they swapped player slots. Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer. The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room. Players now unready themselves if the host changes the game settings before the game started. This will make it easier to communicate information to players who were not connected when the message was broadcast. Notifications are no longer considered broadcast unless the player is connected to the game. Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address. Players can now set their nick name in LAN games.

Players now properly exit LAN games when they encounter a version mismatch. The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game. Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial 100% thereafter). Choose Accounts and then select Other User Accounts towards the left. Refer to the steps below to create a new User Account: Go to Settings. Try these steps to create a new user account and check if it fixes the issue. Method 2: You may check the same issue with the new user account. Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation). If the issue still exists, try the next method. Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario. The gameplay loop is typical of what Civ players would expect, finding land to create cities and managing a large civilization. This expand alone title revolves around becoming independent from your mother country. Fixed a multiplayer bug that would allow a player to steal everything from another player when trading. Technically Colonization is not an expansion to Civ IV but rather a conversion.

The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger.
#Civ 5 torrent issue free#
Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns.
